Action List
Reference of all 12 typed actions supported in action: and actions: blocks.
Action Summary Table
Action Type (type) | Parameters | Description |
|---|---|---|
command | command, executor | Executes a command as player or console. |
player-command | command | Executes a command as the clicking player. |
console-command | command | Executes a command with elevated server console privileges. |
open-menu | menu | Transitions to the specified menu ID (waits for render). |
close-menu | None | Safely closes the original UI session. |
message | message | Sends a formatted chat message to the player. |
sound | sound, volume, pitch | Plays a sound effect to the player. |
title | title, subtitle, fade-in, stay, fade-out | Shows an on-screen title banner. |
teleport | world, x, y, z, yaw, pitch, reset-velocity, no-fall-ticks (safe is parsed but has no effect) | Teleports player to world and coordinates. |
delay | duration | Asynchronously delays subsequent action execution without thread blocking. |
potion-effect | effect, duration, amplifier, ambient, particles | Applies a status effect or buff to the player. |
input | prompt, input-type (string / integer / decimal), min, max, timeout-seconds, variable, command, actions | Prompts player for chat input before proceeding. |
Action Examples
command
type: command
command: "spawn"
executor: player # player (default) or console; anything else is an error
command is required. type: player-command and type: console-command likewise reject an empty command (empty-command).
player-command
type: player-command
command: "warp survival"
console-command
type: console-command
command: "eco give {player} 1000"
open-menu
type: open-menu
menu: "shop"
close-menu
type: close-menu
message
type: message
message: "&aItem purchased successfully!"
sound
type: sound
sound: "ENTITY_PLAYER_LEVELUP"
volume: 1.0 # default: 1.0
pitch: 1.2 # default: 1.0
An unknown sound name logs a warning (unknown-sound) and removes only this action. The menu still opens.
title
type: title
title: "&6&lQUEST COMPLETED"
subtitle: "&aReward granted"
fade-in: 10 # ticks (default: 10)
stay: 70 # (default: 40)
fade-out: 20 # (default: 10)
At least one of title and subtitle is required. Negative tick values are rejected.
teleport
type: teleport
world: "world"
x: 100.5
y: 64.0
z: -200.5
yaw: 0.0
pitch: 0.0
reset-velocity: true # reset momentum (default: true)
no-fall-ticks: 40 # ticks to keep resetting fall distance (default: 0, max 1200)
The safe key is parsed but unused by the current implementation (no safe-spot search is performed).
delay
type: delay
duration: 2s # 500ms, 2s, 1m, 40t, ... Zero or invalid values are errors
potion-effect
type: potion-effect
effect: "SPEED" # required; a constant such as SPEED or a key such as speed
duration: 30s # default: 10s
amplifier: 1 # 0 = Lv1, 1 = Lv2 (default: 0)
ambient: true # default: false
particles: true # default: true
An unknown effect name fails at click time and stops the remaining actions.
input
type: input
prompt: "&eEnter withdrawal amount:"
input-type: integer # string (default), integer, decimal
min: 1
max: 50000
timeout-seconds: 30 # default: 60
variable: input # default: input (the name of `{input}`)
command: "bank withdraw {player} {input}" # must contain {variable-name}
See Advanced Actions for details.