Plot Rental & Protection
In MapArt Land Rental, players select a plot size (Plot Type) tailored to their project's canvas dimensions and secure a timed lease (Lease). This guide covers available plot types, the two-tier protection system, lease lifecycles, and automated reset behavior.
Plot Types and Canvas Sizes
Plots are calibrated against the standard vanilla Minecraft map grid (128 × 128 blocks). Available types depend on server configuration:
| Plot Type | Canvas Size (Map Bounds) | Number of Vanilla Maps | Typical Usage |
|---|---|---|---|
| 128 | 128 × 128 blocks | 1 map (1 × 1) | Standard single map art |
| 256 | 256 × 256 blocks | 4 maps (2 × 2) | Medium composite map art |
| 512 | 512 × 512 blocks | 16 maps (4 × 4) | Large composite murals |
| 1024 | 1024 × 1024 blocks | 64 maps (8 × 8) | Mega projects |
| 2048 | 2048 × 2048 blocks | 256 maps (16 × 16) | Giant high-resolution panoramas |
Two-Tier Protection Boundaries
Plots feature a two-tier spatial design separating the Map Bounds from the Lease Bounds:
+---------------------------------------------+
| Lease Bounds |
| +-------------------------------------+ |
| | | |
| | Map Bounds | |
| | (e.g., 128x128) | |
| | | |
| +-------------------------------------+ |
| ↑ lease-buffer (default 16) |
+---------------------------------------------+
Map Bounds
The exact canvas rendered onto the vanilla map. It aligns precisely with vanilla map coordinates so that your placed blocks render squarely without shifts or cutoffs.
Lease Bounds
The full usable build area, formed by expanding the Map Bounds with the server's configured lease-buffer (default: 16 blocks) on all sides.
For instance, a size 128 plot with a 16-block buffer provides a 160 × 160 block workable area.
- External Scaffolding: Build catwalks and scaffolding outside the canvas to view or build edges easily.
- Chests & Staging Areas: Store building materials, beds, and crafting stations outside the canvas area, keeping them off the finished artwork.
- Impassable Outer Wall: Players cannot move outside their accessible Lease Bounds into unleased gaps or adjacent plots. Attempting to cross pushes the player back safely.
Protection Enforcement
Within the lease boundary, the plugin enforces strict protection:
- Block & Fluid Security: Unauthorized players cannot place or break blocks, or flow liquids into the plot.
- Falling Blocks: Sand, gravel, and concrete powder are permitted only when their source and destination locations both reside within the same active lease. Cross-border drops are denied.
- Pistons & Explosions: Block push/pull operations and TNT/creeper damage are strictly contained within the plot.
Rental Durations and Grace Periods
Leases follow a structured lifecycle:
[ Lease Start ] ──────> [ Expiration ] ──────> [ Grace Period End ] ──────> [ Auto-Reset ]
↑ ↑ ↑
Initial Days Extendable Days Grace Period
(e.g., 7 days) (up to max cap) (e.g., 24 hours)
- Initial Lease Duration: The default period granted upon rental (typically 7 days).
- Lease Extensions: Players can extend their lease before it expires. The total duration from initial start cannot exceed the configured cap (typically 60 days).
- Grace Period: When a lease reaches its expiration date, it enters a grace period (typically 24 hours). During this window, block editing is locked, but players can still enter the plot to retrieve items from chests. Extending the lease during the grace period restores normal active status.
Plot Release and Automated Resets
When building is complete, or when a plot is no longer needed, it should be released.
Release Workflow
- Clear your personal belongings, tools, and materials from chests.
- Confirm that all finished maps have been locked in a cartography table.
- Run
/mapart lease release <Lease-ID>. - Run
/mapart lease release <Lease-ID> confirmwithin 30 seconds to finalize the release.
Automated Reset Process
Upon release confirmation or grace period expiration, an automated reset starts:
- Any players remaining inside the plot are safely evacuated to a designated spawn location.
- The Map Bounds and work buffer are cleared of all player builds.
- Bedrock is placed at
base-y - 1, the default surface material (e.g. Smooth Stone) is set atbase-y, and all higher blocks are replaced with Air. - All non-player entities (item frames, armor stands, dropped items, and containers) are permanently removed.